For my Twin Empires setting, I am using a new character design system based around the Albedo RPG design rules. The new system uses a table (shown below) with various Characteristic (Stat) scores with a Cost at the top, and a Class to the left. Each race has a Class letter for each Stat, and then you select how many points you are willing to pay for that Stat from a pool of 60 (standard PC level), and you find the appropriate score from the chart.
For Example: Humans have a Class of D for all of their Stats. I could just choose to have all the Stats at an average score of 6 by spending 5 points for each Stat (5x10=50 points). I could also choose to increase Reflexes by spending 8 points to get a score of 8, while having 42 points left which could be used to give all the other Stats scores of 6's and 5's to balance it out.
The 50 points is for average, everyday characters, if you want more powerful PC's, then look at the Cinematic Characters sidebar (Mekton Zeta, pg. 25) and reduce the points listed there by 10, so a Primary Character gives you 60 points instead of the 70 points originally printed.
To see what each race's classes are, just click here.
Cinematic Character Points | |
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COST | ||||||||||
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0 | 1 | 2 | 3 | 5 | 6 | 8 | 10 | 12 | ||
C L A S S | A | 1 | 1 | 2 | 2 | 3 | 4 | 5 | 6 | 7 |
B | 1 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
C | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
D | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
E | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
F | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
G | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Since the above table allows for Stat scores of 1 to 13, here are the expanded tables that you will need;
BOD STATS | ||||||||
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BOD | 1 | 2 | 3-4 | 5-7 | 8-9 | 10 | 11-12 | 13 |
Head | 3H | 4H | 5H | 6H | 7H | 8H | 9H | 10H |
Torso | 6H | 8H | 10H | 12H | 14H | 16H | 18H | 20H |
Limbs | 4H | 6H | 7H | 9H | 10H | 12H | 13H | 15H |
Stun | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Lift | 10 | 20 | 40 | 60 | 90 | 120 | 185 | 250 |
Throw | 3m | 6m | 12m | 20m | 25m | 30m | 45m | 66m |
Dam | -3 | -2 | -1 | +0 | +1 | +2 | +3 | +1D6 |
EV | 2 | 2 | 2 | 4 | 6 | 8 | 13 | 17 |
MOVEMENT ALLOWANCE | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOVE | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Run | 3m | 6m | 9m | 12m | 15m | 18m | 21m | 24m | 27m | 30m | 33m | 36m | 39m |
Jump | 0.25m | 0.5m | 0.75m | 1m | 1.25m | 1.5m | 1.75m | 2m | 2.25m | 2.5m | 2.75m | 3m | 3.25m |
Running Jump | 0.75m | 1.5m | 2.25m | 3m | 3.75m | 4.5m | 5.25m | 6m | 6.75m | 7.5m | 8.25m | 9m | 9.75m |
Anime Leap | 1.5m | 3m | 4.5m | 6m | 7.5m | 9m | 10.5m | 12m | 13.5m | 15m | 16.5m | 18m | 19.5m |